La causa típica de una aplicación que usa SQLite y que copia una base de datos preexistente que de repente no funciona para API 28 es solucionar el problema de la base de datos carpeta que no existe (la copia fallaría si el directorio no existiera) es crear una base de datos vacía y luego sobrescribir la base de datos.
Sin embargo, de forma predeterminada, desde la API 28, el SDK usa WAL (registro de escritura anticipada) y que al crear la base de datos vacía para sobrescribirla, se crean los archivos -shm y -wal. Es la existencia de estos archivos lo que hace que la base de datos quede vacía después de la copia.
- Creo que esto se debe a que una vez que se abre la base de datos copiada, se detecta una discrepancia y los métodos del SDK crean una base de datos utilizable vacía (esto es una conjetura y no se ha demostrado que lo sea).
Solución rápida
La solución rápida, pero no recomendada, es anular onConfigure en la clase que subclasifica SQLiteOpenHelper para usar disableWriteAheadLogging para que la base de datos se abra en modo diario.
- el código completo a continuación (segunda pieza de código) incluye esto, pero la línea se ha comentado.
Corrección recomendada
El método recomendado, para aprovechar los beneficios de WAL, es verificar la existencia del directorio de la base de datos y crear el directorio si no existe en lugar de crear una base de datos para sobrescribirla (y, por lo tanto, el - Los archivos shm y -wal no existen cuando se copia la base de datos )
El siguiente es un método de ejemplo en el que se verifica/crea el directorio al verificar si existe la base de datos (obviamente, esto debería adaptarse en consecuencia ) :-
private boolean checkDataBase() {
/**
* Does not open the database instead checks to see if the file exists
* also creates the databases directory if it does not exists
* (the real reason why the database is opened, which appears to result in issues)
*/
File db = new File(myContext.getDatabasePath(DB_NAME).getPath()); //Get the file name of the database
if (db.exists()) return true; // If it exists then return doing nothing
// Get the parent (directory in which the database file would be)
File dbdir = db.getParentFile();
// If the directory does not exits then make the directory (and higher level directories)
if (!dbdir.exists()) {
db.getParentFile().mkdirs();
dbdir.mkdirs();
}
return false;
}
- Tenga en cuenta que esto depende de que la variable DB_NAME sea el nombre de la base de datos (nombre de archivo del archivo de la base de datos) y que la ubicación final de la base de datos es la ubicación estándar (data/data/the_package/databases/).
Lo anterior ha sido extraído de la siguiente subclase de SQLiteOpenHelper:-
public class DBHelper extends SQLiteOpenHelper {
private static String DB_NAME = "db";
private SQLiteDatabase myDataBase;
private final Context myContext;
private int bytes_copied = 0;
private static int buffer_size = 1024;
private int blocks_copied = 0;
public DBHelper(Context context) {
super(context, DB_NAME, null, 1);
this.myContext = context;
// Check for and create (copy DB from assets) when constructing the DBHelper
if (!checkDataBase()) {
bytes_copied = 0;
blocks_copied = 0;
createDataBase();
}
}
/**
* Creates an empty database on the system and rewrites it with your own database.
* */
public void createDataBase() {
boolean dbExist = checkDataBase(); // Double check
if(dbExist){
//do nothing - database already exists
} else {
//By calling this method an empty database will be created into the default system path
//of your application so we are gonna be able to overwrite that database with our database.
//this.getReadableDatabase();
//<<<<<<<<<< Dimsiss the above comment
//By calling this method an empty database IS NOT created nor are the related -shm and -wal files
//The method that creates the database is flawed and was only used to resolve the issue
//of the copy failing in the absence of the databases directory.
//The dbExist method, now utilised, checks for and creates the database directory, so there
//is then no need to create the database just to create the databases library. As a result
//the -shm and -wal files will not exist and thus result in the error associated with
//Android 9+ failing with due to tables not existining after an apparently successful
//copy.
try {
copyDataBase();
} catch (IOException e) {
File db = new File(myContext.getDatabasePath(DB_NAME).getPath());
if (db.exists()) {
db.delete();
}
e.printStackTrace();
throw new RuntimeException("Error copying database (see stack-trace above)");
}
}
}
/**
* Check if the database already exist to avoid re-copying the file each time you open the application.
* @return true if it exists, false if it doesn't
*/
private boolean checkDataBase() {
/**
* Does not open the database instead checks to see if the file exists
* also creates the databases directory if it does not exists
* (the real reason why the database is opened, which appears to result in issues)
*/
File db = new File(myContext.getDatabasePath(DB_NAME).getPath()); //Get the file name of the database
Log.d("DBPATH","DB Path is " + db.getPath()); //TODO remove for Live App
if (db.exists()) return true; // If it exists then return doing nothing
// Get the parent (directory in which the database file would be)
File dbdir = db.getParentFile();
// If the directory does not exits then make the directory (and higher level directories)
if (!dbdir.exists()) {
db.getParentFile().mkdirs();
dbdir.mkdirs();
}
return false;
}
/**
* Copies your database from your local assets-folder to the just created empty database in the
* system folder, from where it can be accessed and handled.
* This is done by transfering bytestream.
* */
private void copyDataBase() throws IOException {
final String TAG = "COPYDATABASE";
//Open your local db as the input stream
Log.d(TAG,"Initiated Copy of the database file " + DB_NAME + " from the assets folder."); //TODO remove for Live App
InputStream myInput = myContext.getAssets().open(DB_NAME); // Open the Asset file
String dbpath = myContext.getDatabasePath(DB_NAME).getPath();
Log.d(TAG,"Asset file " + DB_NAME + " found so attmepting to copy to " + dbpath); //TODO remove for Live App
// Path to the just created empty db
//String outFileName = DB_PATH + DB_NAME;
//Open the empty db as the output stream
File outfile = new File(myContext.getDatabasePath(DB_NAME).toString());
Log.d("DBPATH","path is " + outfile.getPath()); //TODO remove for Live App
//outfile.setWritable(true); // NOT NEEDED as permission already applies
//OutputStream myoutputx2 = new FileOutputStream(outfile);
/* Note done in checkDatabase method
if (!outfile.getParentFile().exists()) {
outfile.getParentFile().mkdirs();
}
*/
OutputStream myOutput = new FileOutputStream(outfile);
//transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[buffer_size];
int length;
while ((length = myInput.read(buffer))>0) {
blocks_copied++;
Log.d(TAG,"Ateempting copy of block " + String.valueOf(blocks_copied) + " which has " + String.valueOf(length) + " bytes."); //TODO remove for Live App
myOutput.write(buffer, 0, length);
bytes_copied += length;
}
Log.d(TAG,
"Finished copying Database " + DB_NAME +
" from the assets folder, to " + dbpath +
String.valueOf(bytes_copied) + "were copied, in " +
String.valueOf(blocks_copied) + " blocks of size " +
String.valueOf(buffer_size) + "."
); //TODO remove for Live App
//Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
Log.d(TAG,"All Streams have been flushed and closed."); //TODO remove for Live App
}
@Override
public synchronized void close() {
if(myDataBase != null)
myDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase db) {
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
}
@Override
public void onConfigure(SQLiteDatabase db) {
super.onConfigure(db);
Log.d("DBCONFIGURE","Database has been configured "); //TODO remove for Live App
//db.disableWriteAheadLogging(); //<<<<<<<<<< un-comment to force journal mode
}
@Override
public void onOpen(SQLiteDatabase db) {
super.onOpen(db);
Log.d("DBOPENED","Database has been opened."); //TODO remove for live App
}
}
- Tenga en cuenta que el código anterior está/fue pensado para el desarrollo/experimentación y, por lo tanto, incluye código que podría eliminarse.